Katan Valofor

6th lvl Fighter - 20 pt buy, Ranged and THF


20 point buy
Male human Fighter 6
LN Medium humanoid
Init 3 ; Senses Perception +7

AC 20, touch 13, flat-footed 17 (7 armor, 3 dex)
hp 64 (6d10
Fort 7, Ref +5, Will +3

Spd 30 ft./x4
Melee +1 Falchion +11/
6 2d4+6 18-20/x2
Melee Mwk Sword, bastard (two-handed) 11/6 1d10+5 19-20/x2
Melee Ogre hook 9/4 1d12+4 20/x3
Melee Flail, heavy 9/4 1d10+4 19-20/x2
Melee Longspear 9/4 1d8+4 20/x3
Ranged Mwk Longbow, composite 10/5 1d8+3 20/x3

Str 17, Dex 17, Con 14, Int 10, Wis 12, Cha 7
Base Atk 6, Cmb +9Cmd +22
Armor Proficiency (Heavy) (PFCR 118),
Armor Proficiency (Medium) (PFCR 118),
Armor Proficiency (Light) (PFCR 118),
Shield Proficiency (PFCR 133),
Power Attack (PFCR 131),
Step Up (PFCR 135),
Point Blank Shot (PFCR 131),
Deadly Aim (PFCR 121),
Toughness (PFCR 135)
Rapid Shot (PFCR 132),
Quick Draw (PFCR 131-132),
Manyshot (PFCR 130),
Escape Artist +1,
Handle Animal +3,
Knowledge (dungeoneering) +4,
Knowledge (engineering) +4,
Knowledge (geography) +1,
Knowledge (local) +1,
Perception +7,
Profession (bookkeeper) +7,
Ride +4,
Survival +10,
Swim +4
Combat Gear
Mwk Longbow,
+1 Falchion,
Mwk Greatsword,
Ogre hook,
Flail, heavy,
Breastplate +1
Other Gear
cloak (ranger),
bedroll (ranger),
backpack (ranger),
60 arrows,
Javalin x 4,
Longspear x 2,
2 x case, map / scroll,
10 x rations, trial, daily,
2 x waterskins,
2 x whetstones,
10 x chalk,
2 x soap,
lantern (hooded),
3 x oil, pint,
rock w/ continual flame (for lantern),
Universal solvent,
2 x potion, cure light wound (1d8
explorer's outfit,
travelers outfit,
Class Abilities
FIGHTER BONUS FEATS – At 1st level, and at every even level, a fighter gains a bonus feat from the Combat Feats list. (PFCR 55). • FIGHTER WEAPONS AND ARMOR – A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). (PFCR 55).
BRAVERY – As a fighter of level 6 you get +2 bonus to Will saves vs. fear. (PFCR 55).
ARMOR TRAINING – Armor check penalty is reduced by 1 (to a minimum of 0) and maximum dexterity bonus is increased by +1. No movement penalty for medium armor. (PFCR 55).
WEAPON TRAINING (Heavy Blades) – You have the following attack and damage bonuses on chosen weapon groups: Heavy Blades +1. (PFCR 56). "


Katon's entire village was massacred when he was 6 years old when he and his friend were out playing in the fields.  On seeing smoke they returned to the village only to found the place sacked , burning, and with everyone dead with the bandit leaving with their loot.  Rallon, his friend, went to chase after the bandits, and was murdered by the bandits as sport.

As a boy he was forced to [city unknown] where at 7 years old he was 'adopted' by a sergeant of the watch as he was trying to steal food.  Their reltaionship was not exactly abusive, but it could not be considred that Jaydon treated him well either.  Sergeant Jaydon made Katon the scrub of the watch.  As the Watch Scrub he was responsible for taking and running messages to the different watch grougps, cleaning full watchmen's gear, and doing other 'scrub' duties (latrine cleanup, floor 'scrubing', etc.) 

As Katon grew up, he found he was very agile and smarter and stronger than most others.  At 17 Katon during a sparing constes picked two bastard swords due to his inexperience.  He found that he could handle both and confound his partners with an unceasing attack. 

Jaydon on Kanon's 18th birthday told him to make a choice between the Rangers or the Watch.  Jaydon, who had been watching his ward with warry concern determiend Katon was too dangerous not to be in the counts armies.  Watch duties would mean he would catch thieves and bandit daily just to see them freed with their 'small' punishments.  Katon found the Rangers to be a better place for him as the thieves, bandits, and traitors that he want to see come to punished for their tresspasses are more sever in the Ranger's which simply don't have the time or resources to send the prisoners back to 'trail' in the city.

Over time time Jaydon, the watch sergeant, has gaven Katon a STRONG sense of duty and obligation.  Katon believe it is his duty to serve the Count.  This may mean serving his count by following whomever the count has placed in charge in the chain of command over him.  Katon lives to serve the laws rigidly.  Good and Evil is for those wimps in the temples of both sides.  The law protects all equally and has no room for compassion or some do-gooder or do-badders diety.

Katon always keep his word, and thus will rarely gives it. Katon enjoys punishing the scum, bandits, and traitors to his Baron. Those loathsome beings vile enough to break the Barons law will find no friend or smpathy in Katon who will 'serve' the Baron's Justice with a smile on his face. 

Katon assures that the tratiors will never hurt any of HIS Baron's subjects again.  This is best acomplished with their death, but on occasion that demand it lesser punishments are avaliable.  Katan does not see the benefit in punishing children whom can be taught better.  He may make sure their father's understand that stealing, and other lawlessnes will not be tolerated.  Adults and critters against his Count only have one punishment suitable for their crime in Katon's opinion, which he will not give.

After battle Katon will scour the field and assure that bandits and traitors have all been assured of the the Baron's justice and thus are not 'permitted' to do harm in the future.

Katan Valofor

Naze Valley Rangers PatrickW elcooley