Note: While there looks to be a switch in characters, there isn’t. One player is no longer with the game and the player who missed last time made this session. Bones will return as an NPC.
- Ranger-Sergeant Clementine “Clem” Rollins (Ranger-Paladin)
- Ranger Owen Sands (Rogue)
- Ranger Oralon Skycaller (Sorcerer)
- Ranger Sareah (Cleric)
Ranger Jason “Bones” Carmichael (Rogue)
Having located the lair of the ghouls and with the Redbird Expedition safely guarded by a unit of the County Guard, the rangers of Team Rollins set out to verify all the ghouls were destroyed.
Investigating the cave entrance, Bones found a large pit trap the hard way, falling to his death. A bad omen of what was to come.
Sareah used the dimensional hop granted her by Aphra Cygne to teleport across the pit trap. She then carefully moved a little further into the guano-covered cave to tie off her rope. Once the rope was secured, she threw the other end back across where Clem tied it off. Using this rope to assist in crossing the pit, Oralon, Owen, and lastly Clem made it safely into the cave.
The cave sloped down and to the right and the floor was heavily coated with guano for the large bat colony clinging to the roof. The bats were asleep and the team moved carefully and quietly further down into the cave, leaving 100 ft of rope trailing behind them to assist in a quick climb if retreat from the cave became necessary.
At the bottom of the first cave was a level gallery that led off to two other caves, one to the side that was mostly covered in shallow pools of water, stepping down to a far corner and another passage, and the other cave ramped steeply up and out of sight at the far end of the galley. Clem extended her senses to determine if there was any evil about and discovered a moderate source just behind the wall on her left.
The team searched for a way through and found nothing. Not certain what else to do, but on their guard, the team moved further into the gallery. Another 30 ft in, Clem sensed a cluster of evil, again on the other side of the rocky wall to her left. This time, Sareah was able to make out the outline of a carefully concealed door. The team immediately prepared for battle.
As the last words of Sareah’s bless were said, the concealed door suddenly opened and the team was faced with four ghouls! A short and intense fight happened, ending with Sareah paralyzed and the ghouls destroyed. At the end of the fight, Clem heard the sound of another thing running back and calling out an alert (she guessed), so the team stayed alert until the paralysis Sareah was under wore off.
Clem did a little scouting and discovered beyond the concealed door a short flight of crude steps leading up to ghoul-made tunnels. She discovered a short tunnel to the left looped back and dropped down, providing a sentry point where she had first sensed evil. She covered the spy-hole with a handy rock and returned to the team.
After a few minutes, the team heard the sound of a number of sticks slapping on stone. Curious, Clem moved forward and peered around a corner. There she saw a small army of animated skeletons ready to attack. She called out a warning and then Owen physically yanked her back to the concealed door. The skeletons charged.
The fight with the skeletons lasted a while, but the team was kept healthy by Sareah’s repeated channeling of positive energy. While the skeletons did not flee from the waves of positive energy, it did crumble many of them to dust. Oralon cast a variety of spells, destroying most of the rest. The fight was capped by an immense ghast that strode forward when most of the skeletons were destroyed and charged Clem. It was tough, but the team of rangers was able to grind it down and destroy it.
After pausing to catch their breath, the team pushed forward. They found a lot more tunnels and lairs for the ghasts, but none for the ghouls. In one particularly foul lair (which sickened several members of the team), they found an enormous stash of silver coins. They moved the coins back near the concealed door, in case they had to retreat in haste, before pressing on.
They found a temple to Kilwa Masoko, gnoll god of death, which favored his Lord of Undeath aspect. While the team was searching the temple and Sareah was attempting to cleanse the altar, Oralon found another concealed door, hidden behind a banner at the back of the temple. He wisely alerted the rest of the team to it existence.
Behind the concealed door, the team found a tunnel leading to another chamber, which contained a rather scared looking ghoul, six armored skeletons, a small shrine, and the area of effect of a desecrate spell. The team fell back to fight the skeletons in the hallway, but the undead would not follow them. Oralon moved forward to see what the skeletons were doing, and became ground zero for a wave of negative energy that flowed down the short hall, enveloping the entire team. The ghoul was a decoy – there was a ghast cleric in that room, hiding on a ledge just above the entrance!
This fight slowly went bad. The ghast cleric cast silence and stayed under solid cover, Sareah ran out of channel positive energy uses early (having used many of them in the earlier skeleton fight), and Oralon was limited to a minor ray spell that continued to miss. After destroying some of the skeletons and barely able to stand, the team fell back, used their wand of healing to get everyone mobile, and retreated out of the caves with the silver coins. They fled back to the Moon Mountain Ruins, trying to beat the sunset, but failing, arriving about an hour late. They warned the County Guard unit and then collapsed to rest and heal.
The next day, Sareah channeled positive energy from Aphra Cygne into her companions, healing everyone’s wounds (at least everyone who escaped – Bones’ body was left behind in the retreat). She also spent the day brewing healing potions and crating holy water in preparation for the teams’ return to the ghoul warrens.
End of session.